Fieldworking the art science of AI with the Institute of Media Archaeology

How can we exhibit and expose the puzzling concerns of AI technologies to the public when AI is already such an everyday thing for many, yet also a deeply abstract “thing” that looks out at the world through a chatbot window? If a wide range of people are thinking about AI nowadays, some have more experience than others in tackling it as a shift in the media landscape. Yet these very same people are also challenged in their usual working process. For the Institute of Media Archaeology, a collective of artists led by Elisabeth Schimana for twenty years, working through ideas and media practices is best done through the making of exhibitions. With the workshop “whitebox ai”, the extended collective embarked on three days of conversations, in the company of curators from three museums (in Vienna, Graz, and St Pölten). Invited by my wonderful colleague Avital Meshi, a media artist and researcher at UC Davis, I had the chance to wrap up some of my most recent ethnographic experiments and reflections on chatbots and AI in science during a lovely retreat in the Lower Austrian Pre-Alps. As an ethnographer of art practices and a multimodal anthropologist of technologies, I took a ride with that wonderful bunch — fieldworking on the hospitable shoulders of friendly giants, and contributing to the communal soup of ideas and propositions.

Live drawing by Maxime Le Calvé: whitebox ai participants around a long table with laptops and a flipchart schedule, Neuhauser Kunstmühle, Hohenberg

Can AI be considered a medium at all? If one takes it as a vehicle and a substrate for communication and thinking, yes, absolutely. And if it is to be taken as a milieu, even more so. The conversation around the massive and sensitively lacquered dinner table on the third floor of an artist house dedicated to printing in its many forms left a deep impression. I hope my coffee mug didn’t leave a mark on the table. But not much coffee was needed, because the discussion followed a halting rhythm, a breakbeat of technical, political and social aspects, entangled with the very facts about the AI industry that we were — and still are — shaping into an event that will reach a wide audience.

What I loved about the workshop was how the space was held by the IMA core team (Elisabeth, Seppo Gründler, Philip “Pi” Leitner and Andrea Sodomka), and how they made it so lively. Elisabeth lives in the next village, and she sourced the best food and cooked for us personally. Curating both the conversations and the menu, she had a sharp eye for making sure that everyone would contribute in one way or another, not only with words but also with their hands.

Live drawing: Institute of Media Archaeology participants cooking together and sharing pear wine at the first-evening dinner, Hohenberg, 23 September 2026

People! For Elisabeth and the core team, the exhibition should not have screens; it should be a place where visitors participate in installations and performances. Not pedagogical, but also not thoroughly political — or at least not in the worn-out repetition of anti-capitalist leitmotifs. How can we expose, in new and interesting ways, the hellish kitchen of AI corporations? How can we translate some of the hope invested in these technologies into something that could help our societies?

While the conversations kept coming back to the critical thinking that many of us believed the exhibition should deliver, the collaboration between Pi and Kilian Jörg brought this dimension in an elegant yet militant way. Thinking through Foucault is still a way to do some of the heavy lifting, but keeping it improvisational keeps it light on its feet and ready to dance with other propositions. Yes, we need to tackle the “data centre”, a physical, material point of discussion about resources and territory, which gives a concrete, earthly anchor to the debates, as Felix Stadler pointed out.

Live drawing: Kilian Jörg improvising on AI and capitalism in front of a screen reading “gouvernemental technique”
Live drawing: Avital Meshi presenting her GPTMe project from a laptop

Avital and I presented our work in a joint session on “object–subject” oscillation. Her work has been featured in anthropology journals, in particular her “Séance” performance, in which she channels GPT through a wearable device, calling out the names of the audience’s dead relatives and friends and speaking whatever GPT brings through her lips — giving rise to incredible moments of presence, which echo older devices for channelling spirits through technology.

The oscillation of the chatbot between object and subject led to similar fits of presence in my own experiments with tarot-inspired ethnographic devices. Calling out examples of stagings and tricks, I drew on the recent article by Rodrigo Ochigame and Graham M. Jones, “Toward a phenomenology of mystification: The ambivalence of magic among AI technologists”, on mystification within the AI community. I then pivoted to my current research on how to reroute puzzlement practices towards other practices, more conducive to understanding and closer to what fieldwork is all about. We need to become more aware of its texture and what it does to us — but how do we bring this to wider audiences in a package that engages their curiosity as well as their burning sense of sovereignty?

By late afternoon, the group decided to let things sit after an already long day. Some of us took a spontaneous hike up the neighbouring hill — I had the excellent company of Felix — just in time to be drenched by a sudden rain. Moments of companionship are only intensified by an unprompted soaking. I wished I had packed better shoes. And another pair of trousers.

Mixed-media drawing: RYBN’s matchbox tic-tac-toe learning machine, with players calling “Top left!” and “Punish your MENACE!”

After dinner, dried off, we gathered for the evening’s last activity: a “laborious computing” session by the French artist collective RYBN. Taking up “MENACE” a now classic hands-on demonstration of how machine learning works — played by a a pile of hundreds of matchboxes teaching itself to play tic-tac-toe — Kevin Bartoli and Marika Dermineur explained how making two of the devices play against each other had the interesting effect of removing all fun from the experience, reducing the operators to a dull series of manipulations that felt very much like the hand labour of manufacturing AI models from the perspective of its “Mechanical Turks”. (One of their chosen fieldsites is the Amazon-owned platform itself, where they take on and analyse the tasks on offer.) By rewarding or punishing the device, the machine does learn to play better. But pitting two of them against each other makes the experience random and meaningless.

Is this what AI could do to us? Some of the participants seemed to think so. But time and again during the retreat, the members of IMA looked for ways to “make” things with it, to relay tactics of resistance, and to reclaim some of the openness to uncertainty and creative refusal that “open source” can rhyme with.

"Para-siting" Fieldwork: video interview sessions with brain scientists at Charité for a collaborative project at the Humboldt Lab

This week we started the shooting of a movie that will present the activities of the Image Guidance Lab at the Humboldt Forum in Berlin. Thomas Picht asked for my contribution as an ethnographer to the project. Recognizing an apt opportunity for intervention and invention with these research partners, I negotiated (not long, fortunately!) to combine this short project with a longer ethnographic video project. George Marcus labeled this kind of opportunity as a “para-site” (2000): a space aside from the everyday life of the community that I am observing, in which we are given the chance to think and perform together, and by doing this, to build a shared understanding the reality of the collective research at the lab and present it to the world.

Doctoral researchers Melina Engelhardt and Mehmet Tuncer engaged with me to develop this project, together with Yoonha Kim. First, in the row, Mehmet shared his perspective on his current research and on the future of neurosurgical planning. We sat …

Doctoral researchers Melina Engelhardt and Mehmet Tuncer engaged with me to develop this project, together with Yoonha Kim. First, in the row, Mehmet shared his perspective on his current research and on the future of neurosurgical planning. We sat in front of the green screen that is now used for the current COVID online teaching efforts, under the supervision of our cameraman Theo. Melina took a photograph to share both on her Twitter account and the labs. That picture helped me to compose this scene from another perspective.

Thanks to the cluster Matters of Activity, we could hire an experienced and talented filmmaker, Theo Thiesmeier, who has a long-standing practice of producing movies in curatorial contexts. We sought and found, thanks to Thomas, a beautiful space to…

Thanks to the cluster Matters of Activity, we could hire an experienced and talented filmmaker, Theo Thiesmeier, who has a long-standing practice of producing movies in curatorial contexts. We sought and found, thanks to Thomas, a beautiful space to host a series of group interviews: the historical library of the not-less-historical Rudolf Ludwig Carl Virchow anatomical auditorium. On the walls of the library, a collection of skulls and mortuary masks of celebrities of that time. Two skeletons were hanging out there with us. But they don’t get to feature in our movie… “a bit too weird”, says Theo. Maren Denker accepted generously to give us a short interview there about her nascent project at the Lab on the improvement of surgical treatment of facial paralysis.

The “main” of this first film project around the Digital Twin project is an interview with its group leader, Lucius Fekonja. I have already written a first article on his brain cartographic practice, focusing on his intersecting expertise as a medic…

The “main” of this first film project around the Digital Twin project is an interview with its group leader, Lucius Fekonja. I have already written a first article on his brain cartographic practice, focusing on his intersecting expertise as a medical illustrator and neuroscientist (soon accessible online there). However, the camera and this specific project gave us the unforeseen possibility of sitting and conversing together for more than 90 minutes. We discussed the installation in the Humboldt Lab, his current project around the improvement of planning surgical intervention on speech functions. He was also kind enough to unfold his medical illustration working process for us, working through the layers on his giant drawing tablet… more on this very soon! “What I like about Maxime’s project is that it is somewhere midway between an art and science format”, he said to Theo. Of course, he appreciates the interest that I manifest for his work. Like him, I see this collaboration as the exchange of time and ultimately as the “exchange of gifts”, as the ethnographer and film maker John L. Jackson puts it (2004). An exchange of gifts that is intertwining our careers and our destinies.

This fusion between the pictures of Lucius and the works of Mehmet hasn’t happened yet in the video, but it is soon to come. This is also what multimodal anthropology is leading to —an inventive practice which is first and foremost a collaborative t…

This fusion between the pictures of Lucius and the works of Mehmet hasn’t happened yet in the video, but it is soon to come. This is also what multimodal anthropology is leading to —an inventive practice which is first and foremost a collaborative thing going on between the research partners and the anthropologist. This process gives shape to surprising results and engaging results between ethnography and fiction, between the mediation of a present reality, a reflection on the shape of a practice, and a shared speculation on the future.